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San Diego, CA – November 30, 2009 – Socialwise, Inc. (OTCBB:SCLW) today announced that it has entered into a strategic partnership with Offerpal Media ( www.offerpal.com), the leading provider of virtual currency monetization solutions for more than 160 million users on social networks, online games, and virtual worlds.
The two companies will work together to promote their existing payment solutions, as well as develop new payment programs specifically for the teen and tween market. Offerpal will feature BillMyParents on its proprietary monetization platform as an alternate payment solution alongside Visa, MasterCard, PayPal and others, providing teens and tweens with an easy way to acquire virtual currency across Offerpal’s network of 2,000+ publishers. The virtual currency will be spent on items such as virtual gifts, subscriptions, game-play upgrades, and other virtual goods.
BillMyParents and Offerpal will also collaborate to launch innovative programs that will expand their reach into the teen and tween online payment solutions market. "We plan to create effective solutions by combining the unique attributes of the BillMyParents youth payment system, along with Offerpal’s leading position in online monetization," commented Jim Collas, CEO of Socialwise. "This partnership could take online revenues from the tween and teen market segments to a new level."
"BillMyParents has developed the most effective parent-approved payment system on the Web, and we are excited to partner with them to help provide safe, secure payment options for the millions of teens and tweens playing social games across the Offerpal network," said George Garrick, CEO of Offerpal Media.San Diego, CA – August 16, 2009 – Socialwise, Inc. (OTCBB:SCLW) today announced that its BillMyParents youth payment system has launched with the first two of five previously announced youth gaming partners. BillMyParents is going live with Artix Entertainment’s AdventureQuest Worlds (www.AQ.com), one of several web-based games owned by Artix Entertainment, and Gala-Net’s gPotato online games portal (www.gpotato.com). This marks the first time BillMyParents is available on third party sites. BillMyParents also expects to launch with Habbo, Outspark, and other yet-to-be announced online youth gaming sites in the near future. This launch with two significant youth gaming partners marks the beginning of the company’s multi-phased plan to quickly build a user base across multiple markets and establish BillMyParents as the leading youth payment system.
BillMyParents is now available to millions of gamers who play on Gala-Net’s gPotato online games and Artix Entertainment’s AdventureQuest Worlds. Teens and tweens can use BillMyParents to purchase virtual goods and virtual currency for game play upgrades inside Gala-Net’s gPotato online game portal and Artix Entertainment’s AdventureQuest Worlds’ virtual game worlds. The innovative BillMyParents payment system makes purchasing items an extremely simple process. Once a player has made their selection, BillMyParents sends an email notification to their parent, requesting approval of the purchase and completion of the transaction. The parent then has the option to deny their child’s request or to use a built-in chat function to ask for more information before making a final decision. To complete the transaction, the parent simply enters their payment information. The whole process can be completed within minutes without the teen ever gaining access to sensitive credit card details or other personal information.
“This aggressive drive into the youth gaming market is the beginning of our multi-phase plan to quickly build a user base, which can be leveraged across multiple markets,” commented Jim Collas, CEO of Socialwise. “Launching with Gala-Net and Artix Entertainment is a key step that builds on our long term strategy to become the most convenient and secure payment option for youth oriented online games. This is the first of several integrations planned in the coming weeks with other partners that will expose BillMyParents to a large number of teens and tweens in the online gaming space.”SAN DIEGO, Aug 19, 2009 (BUSINESS WIRE) -- Socialwise, Inc. (SCLW, Trade ) today announced the appointment of Mark Miller, former Senior Vice President of DC Shoes and action sports industry veteran to the company's Board of Advisors. In this role, he will use his extensive network of online merchants, Actions Sports athletes, and industry connections to position BillMyParents as a leading youth payment system. He will be in charge of securing partnerships with leading online action sports brands and retailers as well as building our user base of young consumers and their parents.
"We are excited about being able to leverage Mark's extensive experience and connections in the action sports world," noted Jim Collas, CEO of Socialwise. "His ties to top merchants and athletes will be invaluable to our effort to fuel our momentum in this area."
"During my years selling youth oriented products online, a persistent impediment to faster growth was young people's lack of a viable payment method for purchases," commented Mark Miller. "I was instantly impressed by the potential of BillMyParents to overcome this constraint and actually increase parents' ability to monitor and control young people's purchases online."
Mark Miller has over twenty-five years experience working in Action Sports and youth culture businesses. As a senior executive, Mark focused on developing and executing go-to-market strategies for consumer goods companies. Most recently, he served as the Senior Vice President and General Manager of DC Shoes, a subsidiary of Quiksilver Inc., where he managed the Americas' division including strategic partnerships with both retail and online distribution channels. Prior to that, Miller founded and operated a consulting firm under his own name that managed global marketing campaigns and strategic partnerships for a portfolio of clients focused in the youth market and the Action Sports industry. Mark has also held executive roles with K2 Inc., and Yoshida Recreation Products LLC.
Gala-Net Joins Socialwise’s Roster Of Online Gaming Partners –
BillMyParents To Be Available To 20 Million Registered Gamers
Unique Payment System to Enable Teen and Tween Players to Purchase Premium Memberships and gPotato Virtual Currency without the Need for a Credit Card
San Diego, CA – July 20, 2009 – Socialwise, Inc. (OTCBB: SCLW) and Gala-Net, Inc. today announced that the BillMyParents payment system will be offered as a payment option on the gPotato gaming portal. By adding gPotato’s six online game titles and nearly five million registered users to existing BillMyParents online gaming partners, Socialwise will soon have the ability to provide payment services to more than 20 million registered gamers.
Through the gPotato partnership, teens and tweens will be able to use BillMyParents to purchase accessories and virtual currency for game play upgrades within gPotato’s virtual world. Once a player has made his selections, BillMyParents sends a notification to a parent or other adult guardian via email or mobile text. Parents can approve or deny each request individually or as a group, and communicate directly with the child through the BillMyParents chat option. To complete the transaction, the parent simply enters his or her credit card information. The entire BillMyParents process can be completed within minutes, and prevents the child from gaining access to sensitive credit card information or other personal details.
"As we integrate new partners over the next few months, we will gain exposure to a rapidly growing number of gamers currently totaling roughly 20 million registered users," noted Jim Collas, CEO of Socialwise, "and we believe online gaming represents a significant opportunity to expose BillMyParents to our target teen and tween demographics."
About BillMyParents
BillMyParents is the innovative new youth payment system that lets teens and tweens shop online without a credit card, while giving parents the ability to easily track and control their teen’s spending. With a simple email request and approval system, BillMyParents provides the independence young people crave and the control over spending that parents want - while ensuring that credit card numbers and personal information are kept safe and secure. BillMyParents is currently available as a payment system in select online retail environments, in addition to social network, virtual world and online gaming Web sites. Partners in the gaming world include Artix Entertainment, Habbo, and Outspark. BillMyParents is a division of Socialwise, Inc. For more information: www.billmyparents.com.
About Gala-Net
Founded in 2004, Gala-Net, Inc. together with its European subsidiary, Gala Networks Europe, Gala-Net is a leader in the thriving free-to-play online games in the western market. Headquartered in Sunnyvale, Calif., Gala-Net's diverse service portfolio includes Flyff, Rappelz, Tales Runner, Luna, Aika, and Allods. Through the games portal (http://www.gpotato.com) gamers can play any of Gala-Net's games for free, as well as buy in-game currency and virtual items for any of its games.
About Socialwise, Inc.
Socialwise™, Inc. (OTCBB:SCLW) is headquartered in San Diego, CA. For more information: www.socialwise.com.
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SAN DIEGO--(BUSINESS WIRE)--Last month Socialwise, Inc. (OTCBB:SCLW - News) publicly launched BillMyParents, an innovative online youth payment system that gives teens the freedom to shop online and parents the control over these purchases - all in a simple, automated system that keeps credit card numbers and other personal information safe and secure. In the two weeks since launch, public interest has been strong. A number of major retailers have expressed interest in integrating the service into their online environments, consumers have started signing up for BillMyParents and coverage from the media has been very positive overall.
Symbol | Price | Change |
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SCLW.OB | 0.70 | +0.01 |
What the media is saying about BillMyParents:
About BillMyParents
BillMyParents is the innovative new youth payment system that lets teens and tweens shop online without a credit card, while giving parents the ability to easily track and control their teen’s spending. With a simple email request and approval system, BillMyParents provides the independence young people crave and the control over spending that parents want - while ensuring that credit card numbers and personal information are kept safe and secure. BillMyParents is currently available as a payment system in select online retail environments, in addition to social network, virtual world and online gaming Web sites. BillMyParents is a division of Socialwise (OTCBB:SCLW - News). For more information: www.billmyparents.com.
In case your teen hasn’t already brought it to your attention, a new Web site called BillMyParents.com has just launched.
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It is aimed at capturing some of the $40 billion that American teens and tweens annually spend on purchases that they research online but purchase offline because they don’t have credit cards to complete the online transaction.
BillMyParents.com — the mere name of this site makes some parents uneasy — allows your teen to browse Amazon.com (and soon several other sites), and when he encounters an item he can’t live without, he can click the “BillMyParents” icon and enter a begging message that will likely include phrases such as “Please, please, please,” “I really need this because …” and “If you buy this for me I will …”
From there an e-mail will be sent directly to you allowing you to review the item(s) that your teen desires, leaving you to choose to either deny the request or complete the transaction by entering your credit-card information.
Like any new technological innovation, especially one that concerns young people and money, this new site has received both high praise and sharp criticism. Supporters of this site point out that it is a great tool for parents, as it allows them the final say on what their teen spends money on, and it also provides more security than letting teens borrow a parent’s credit card for purchases. Additionally, because the site utilizes Amazon.com, teens can be encouraged toward thriftiness by shopping around for the lowest price on an item. In many cases, teens may even opt to buy a used item rather than a new one.
However, there are drawbacks to the use of this site. While allowing teens and tweens to shop online in this way does streamline the process of buying things for your kids, the purely digital nature of it diminishes the ability for parents to use each of their child’s requests to sit down and talk about responsible shopping, spending and saving.
Additionally, this system does nothing to show young people how the real world works. I think there is a lot to be said for a young person saving her money to buy something she wants and then going through the actual process of handing over cash in exchange for the item. With the BillMyParents system, young people are excluded from the actual transaction and getting what they desire is reduced to a few mouse clicks and a pleading e-mail to Mom or Dad.
This absence of classic financial transactions in the lives of our youth is also a major contributor to rampant teen credit-card debt in our country. Many young people — and adults — don’t understand the consequences of their decisions and merely think of how easy it is to swipe a plastic card or enter some numbers on a Web site to get what they want. Unfortunately, it is this same culture of living beyond our means, not properly weighing our wants and needs and pushing the responsibility of footing the bill to someone else that has led to our nation’s current financial predicament.
Nonetheless, I’m not saying that BillMyParents.com is going to lead to the financial ruin of the next generation. I believe that this site will become extremely successful and is a useful way to simplify online shopping for some families.
But when new technology like this is being used by young people, it is important for parents to consider what messages it is sending to their kids and what teachable opportunities may be missed by transforming nagging trips to the mall to an inbox of purchase requests.
I've yet to determine if this idea is genius or nightmare, but I have to give it credit for trying something new.
Put simply, BillMyParents is a startup with the goal of making it easier to let your kids beg you to buy them stuff.
With BillMyParents, little Teddy doesn't need to copy the URL of a product he wants and email it to you, he can virtually purchase the item himself -- contingent on your approval.
The idea: Teddy goes to a website that has BillMyParents enabled, and instead of completing the shopping process normally, he hits a button that sends the item straight to mom or dad. Teddy can offer a justification for why he needs the product, alongside information (automatically filled in) about the price of the item and the store that's selling it.
If the parent approves, the transaction continues. Otherwise, the deal is canceled and the kid gets grounded for wasting dad's time.
I like the idea for two big reasons: It creates a paper trail for the things you buy your children -- so you'll know pretty quickly how much you're really spending on their "needs" -- and it forces the child to justify what he wants, in writing. Rather than letting your kids just whine in a personal audience in front of you, BillMyParents gives you a legitimate outlet to tell them to use to send you a formal request for whatever it is they want, and you'll be able to consider it on your own time. Whining averted.
BillMyParents hopes to partner with merchants to add its button to their shopping sites. But for now, the only place you can use BillMyParents is on the company's own website, where it operates an Amazon affiliate store.
Is this something you would use in your family? Check it out here.
Monday May 18, 2009 was the launch of Socialwise’s BillMyParents web site. As our press release explains, Socialwise has established BillMyParents as a unique youth payment system on the web (see full text press release by clicking “In The News” to the left). In the coming months, Socialwise will be announcing new products, services, and capabilities for the BillMyParents.
Because Socialwise will be generating a significant amount of news, we have created an online News Coverage Tracking Service for your convenience. This will provide you with a centralized location to find news about BillMyParents and Socialwise.
In fact, since our Monday announcement, BillMyParents has obtained coverage from CNBC, The Wall Street Journal, and Reuters, among others. Please click on this link to see that coverage:
News Coverage Tracking Service Link
This site will be updated automatically each day, and I invite you to bookmark this site and check it frequently for new content
As if kids needed another way to hit up their parents for cash, a San Diego company is launching a new payment service called "BillMyParents" to make it easier for kids to shop online.
Source: billmyparents.com |
Socialwise [SCLW 0.93 -0.08 (-7.92%) ] CEO James Collas expects the service to appeal to kids as young as 10 years old, straight through to twentysomethings who are still tied to their parents' purse strings.
The system works through buttons next to items posted on online shopping sites. When selected, they allow kids to email or text a note to their parents about what they would like to buy. Parents then review the request and can approve or reject it. The system's designed to let parents keep their credit card information to themselves.
According to Harris Interactive, kids spend about $132 billion each year, and about $40 billion of that spending is researched online, but purchased at stores. Why? Teens often don't have access to a credit card to buy the products online themselves.
If successful, BillMyParents could shift a bigger chunk of that cash to e-commerce sites.
Still, the launch does face a few hurdles. First, it comes at a time when teen spending is being crimped by recession-pinched parents and a weak market for teen jobs. The effects of the softer spending have been especially apparent at teen apparel retailers such as Abercrombie & Fitch [ANF 26.55 0.48 (+1.84%) ] .
Also, the company has yet to sign up any retail partners, but it is operating a shopping site powered by Amazon.com [AMZN 77.87 1.92 (+2.53%) ] through that merchant's associate program. The BillMyParents site essentially opens the door to the entire inventory on Amazon and gives potential retail partners a feel for how the program works.
The company does have a foothold in the world of online social networking and gaming. SocialWise has struck a deal with Artix Entertainment, Habbo, Outspark and RockYou!, among others. The partnership would make it easier for kids who visit those sites purchase virtual goods as part of the online game or social network experience.
As for Socialwise, the company's business model works a lot like Paypal. It gets a commission of anywhere from 3 to 5 percent of the purchase price for each transaction. However, parents also pay a 50-cent fee for every transaction they approve.
"What we're really pitching is the safety and security of the site as a service for the parents," says Collas, who was the former chief technology officer of Gateway.
"This is going to give parents a controlled way to scrutinize their children's spending," Collas says.
But will it pass the Mom test? Granted there is an advantage in finding a way to avoid passing Junior the plastic.
Oh, and what about "BillMyHusband" or "BillMyWife"? Collas has registered many other "BillMy" domains but he doesn't have any plans to veer from the youth demographic at this time. However, the company may expand into offering a debit card that can automatically be loaded with a weekly allowance.
Internet companies are trying to come up with a solution for one of the classic headaches of parenting: kids begging for money.
On Monday, a service called “Bill My Parents” launched to allow kids to virtually send online purchases to parents for approval and payment — instead of asking mom and dad for their credit cards.
The service, operated by San Diego-based Socialwise Inc., aspires to remove some of the hurdles that currently keep kids from buying things online. The company points to research by Harris Interactive, which says that American teens and tweens spend $40 billion annually on purchases that they researched online but purchased offline, at least partly because they didn’t have any way to complete the purchase online.
Bill My Parents works in a manner that will be familiar to employees of large companies that use online expense tracking systems. Kids will find something they want to buy online, but instead of going through a traditional credit card-based payment system, they click a “bill my parents” button, which sends an email about the potential purchase to a selected parent. If the parent approves the purchase, the parent will be billed for the purchase to his or her own credit card. “It automates a process that already exists and is tedious,” says Bill My Parents CEO James Collas.
For now, the service works just for purchases on Amazon.com — and only through a special “Bill My Parents” shop for the site, which you can find here. But Collas says that he’s gotten interest from a number of sites to integrate a “bill my parents” button right into regular e-commerce sites and into online games. Eventually, he also plans to connect the service into social networking sites, and unveil a service so kids can collect and spend allowances and cash gifts through the online service.
The company makes money by charging a 3% to 5% commission to a merchant for a sale, and also charging parents 50 cents to complete a transaction.
There’s growing competition to make e-commerce easier for kids. EBay’s PayPal, which normally offers online payment services to people 18 and older, is currently testing a student account in the U.S. for children aged 13 and up. The service offers a subset of the features of its regular payment service, including use of its mobile application and the ability to receive a PayPal debit card. Some banks also already offer special debit cards for teenagers.
And Apple’s iTunes music store and some online game publishers long ago figured out the simplest strategy of all: sell gift cards at convenience stores that kids can redeem online. Even old fashioned cash allowances can pay for those.
Ah, youth. How free and easy it all seems. Especially after the launch of a new payments system, BillMyParents.
The system geared to teens and tweens — who ideally have good relationships with their hopefully indulgent parents — allows parents to approve purchases coveted by their kids and foot the bill.
The idea of the youth payment system is to capture some of the $40 billion spent by kids who end up shopping at traditional retailers only because without a credit card, they have no way to pay for stuff online, says the company’s chief executive, Jim Collas. Collas is the former chief technology officer for PC maker Gateway.
Whereas consumers have a host of options in online payments systems, including eBay’s PayPal, Google Checkout and Checkout with Amazon, Collas says his system is the most convenient for parents and teens.
Parents pay 50 cents per total transaction after they approve and pay for their kids’ shopping lists that are automatically sent to them via email or text, and merchants pay a percentage to BillMyParents.
Currently, BillMyParents is powered by Amazon.com with Amazon’s shopping cart integrated into the website. Kids can access the entire inventory of the global online retailer.
BillMyParents, which is owned by Socialwise Inc, plans to have up to a dozen more retailers participating within nine months and the ultimate goal is for the BillMyParents payment button to be integrated into the online retailers’ websites.
Besides the retail angle, Collas sees a huge opportunity in the gaming world, which allows kids to buy virtual goods online — a market estimated at over $1 billion — as they play their favorite video games.There's a cute new payment service just launching: BillMyParents. It's a way that kids ("tweens," according to the founder) can shop in online stores and easily spend their parents' money--if their parents later agree to buy them the stuff they want.
The system puts little BillMyParents buttons next to items in online retail. To check out, kids write optional notes to their parents about the items they want. Parents get e-mail notifications and can approve and pay for individual items directly.
Kids never get access to their parents' credit cards. And parents don't have to visit the store sites their children found the items on.
Jim Collas, CEO of SocialWise, which makes BillMyParents, says it is "focused on the communication between tween and parent." As inclined as I am to disparage systems that put the Web in the middle of the parent/child relationship, I actually think this idea works. It doesn't reduce or remove communication in a family, in fact it could increase it. And it makes it easier to mark, track, and purchase online items.
BillMyParents is also focused on making money. Collas points to the $28 billion spent online by the "youth demographic," and says he's also eyeing the $40 billion spent offline on products researched on the Web. Much of this commerce, he says, goes offline because the child can't buy the item. BillMyParents will make money from transaction feeds.
The challenge of BillMyParents is that is has to be integrated into online retail sites. At launch, the company has no customers to announce. The company will have an Amazon affiliate store, though, which will let any item on that service get routed through BillMyParents for approval, and then back to Amazon for purchase.
But Collas said he believes his solution will increase commerce on the sites it ends up on. He says the BillMyParents buttons can be placed on item pages, not in an online store's shopping cart, which makes the kids' "check-out" that much easier. Also, he points to the opportunities to integrate with sites and online worlds that sell virtual goods.
A secondary line of service, a debit card that can be loaded up with a kid's allowance, is coming in the future. Also, when I jokingly asked Collas if he was going to release services like "BillMyHusband" or "BillMyWife," he said seriously that he has registered many other "BillMy" domains. He does not have plans to expand his market from the youth demographic, though.
I believe this service's primary challenge is one of sales. It needs to get some merchants on board. PayPal could compete with it. So could the credit card companies. But those companies could also buy BillMyParents. It's a smart business.
New Payment Processing System Enables Teens and Tweens to Make Secure Online Purchases, Parents Get Insight and Control Over Expenditures
SAN DIEGO--(BUSINESS WIRE)--Socialwise, Inc. (OTCBB:SCLW - News) today launched BillMyParents, an innovative online youth payment system that gives teens the freedom to shop online and parents the control over these purchases -- all in a simple, automated system that keeps credit card numbers and other personal information safe and secure.
Business Wire - BillMyParents Account Page Screen Shot (Graphic: Business Wire). View Multimedia Gallery ...
Out of the more than $132 billion spent annually by youth, $40 billion is spent offline on products researched online. Lack of a credit card was cited by 40% of teens as the reason why they don’t buy online*. “The online teen spending market is hugely underserved and BillMyParents is uniquely poised to tap into the desire for teens to be able to shop online, while still letting parents maintain control in a safe and secure environment,” said James Collas, CEO of Socialwise.
The BillMyParents payment system platform addresses this untapped teen spending market with a multifaceted approach to online payment processing for teens and tweens, and gives them an easy way to purchase products online without a credit card. Using the BillMyParents button at the point of sale, teens can initiate a purchase in seconds. Parents complete the purchase at their convenience through a simple, easy to use, and automated system enabled by instant email and text notifications.
At launch, the BillMyParents payment system platform includes the following elements:
BillMyParents is also currently focused on signing up large third party online retailers.
“Our partnership with Socialwise and BillMyParents adds a valuable and unique payment feature to our online role playing games,” said Daniel Vasile, business development manager of Artix Entertainment, LLC. “Many of our 80 million registered users worldwide are under 18, and by offering our young gamers and their parents an innovative, safe and easy way to make purchases and enhance game play, Artix is continuing to offer leading-edge features that enhance the gaming experience.”
BillMyParents is led by an experienced management team and advisory board, including CEO James Collas, who previously was the chief technology officer of Gateway and helped take it public. Advisory board members include technology industry veterans Maynard Webb, who brings 30 years of experience developing and leading high-growth companies including serving in the role of chief operating officer at eBay, Inc., and Joe Abrams, co-founder of Intermix, the parent company of MySpace which was sold to News Corp. in 2005.
How it Works
The BillMyParents system is ingeniously simple. Teens and tweens can shop online using BillMyParents, either via BillMyParents enabled social networks, virtual worlds or online gaming sites. Once they have made their selections, BillMyParents sends a notification to the parent or other adult guardian, by email or mobile text, through an automated, instantaneous system. Parents then review the teens’ selections and can approve or deny each request individually, or as a group. For the approved selections, the parent then enters their credit card information to complete the transaction. The whole process can be completed within minutes without the teen, or the merchant, ever gaining access to sensitive credit card details or other personal information. The simplicity and speed of BillMyParents lets the teen resume shopping or play without ever having to leave the e-commerce site.
About BillMyParents
BillMyParents is the innovative new youth payment system that lets teens and tweens shop online without a credit card, while giving parents the ability to easily track and control their teen’s spending. With a simple email request and approval system, BillMyParents provides the independence young people crave and the control over spending that parents want - while ensuring that credit card numbers and personal information are kept safe and secure. BillMyParents is currently available as a payment system in select online retail environments, in addition to social network, virtual world and online gaming Web sites. BillMyParents is a division of Socialwise (OTCBB:SCLW - News). For more information: www.billmyparents.com.